Do you remember those days when you logged in and did your 25 dailies while keeping your eyes open for a group of friends that might want to do the daily heroic? I have a route through Icecrown where I completed all my dailies in one to two hours. Once I found a group for a heroic, we had to get to the dungeon, wait for everyone to show up, and wait for people to go deal with noisy kids and dogs. Just assembling and arriving at the dungeon could take 30 minutes easy. Do you remember those days?
Now I log in, pop into the Dungeon Finder queue, a couple of minutes later I'm rushing through an instance with 5 strangers. Usually done in about 30 minutes. I feel no urge to do my Icecrown dailies anymore. I have realized that a lot of the time I spent online was "busy work" I did while waiting for an opportunity to run an instance. There is no need to do this busy work anymore. So, I'm not online as much.
This is great for the casual player that only wants to play a few hours a week. I confess that besides my main Big Healer, I have two other max level healers, a Druid and a Priest. I don't play them often, but once or twice a week, I'll log one of them in and run a heroic. Although geared well enough for heroics (a mix of heroic, crafted, and badge gear), their gear is usually on the low level of the groups I get, but I still manage to get the job done. It's fun, challenging and only takes 2 or 3 hours a week.
Friday, April 9, 2010
Thursday, April 8, 2010
7 minutes!
After downing our first heroic mode 25-man kills (Marrowgar and Gunship), 5 of us assembled to get the heroic daily out of the way. Paladin Tank, Paladin Healer (me), Fury Warrior, Destro Warlock, and Enhancement Shaman.
Queue up and get Heroic Utgarde Pinnacle. We skip the first two bosses, finish the entire instance in a little less then 7 minutes.
Just counting in my head, that's about 25 pulls (including 2 bosses).
Reminded me of those videos of Paladins pulling the entire Scarlet Monastery in one pull.
Queue up and get Heroic Utgarde Pinnacle. We skip the first two bosses, finish the entire instance in a little less then 7 minutes.
Just counting in my head, that's about 25 pulls (including 2 bosses).
Reminded me of those videos of Paladins pulling the entire Scarlet Monastery in one pull.
Wednesday, April 7, 2010
I am not a game designer... but I know where some live.
I understand the desire to know what changes will be coming in future patches and expansions of WoW. I read the blue posts, the PR releases, convention coverage, and the info from data mining. I read the blogs of people who suggest changes to blizzard. I've even made my own suggestions on fine tuning my own class. I've spent a short amount of time on the Public Test Realms to see upcoming features.
I am not a game designer. This job requires experience and skills which are not gained from simply playing a game. It's not that players, especially those who spend a lot of time dissecting the game, wouldn't be good designers, but the skill to play and understand the mechanics is different then those of the game developers. If you are going to make a suggestion to the Blizzard designers then make it a simple and focused suggestion.
Create a simple description of your idea. If this takes more then a sentence or two, then it's probably needs to broken down into multiple smaller suggestions.
I am not a game designer. This job requires experience and skills which are not gained from simply playing a game. It's not that players, especially those who spend a lot of time dissecting the game, wouldn't be good designers, but the skill to play and understand the mechanics is different then those of the game developers. If you are going to make a suggestion to the Blizzard designers then make it a simple and focused suggestion.
Create a simple description of your idea. If this takes more then a sentence or two, then it's probably needs to broken down into multiple smaller suggestions.
- Add a new Guild Bank tab option that works like a guild member only Auction House.
Identify any impact on existing game features.
- Guild Bank access for the tab: Withdraw only = buyer only, Deposit only = seller only, Full Access = buyer and seller.
- Limit the number of listing and purchases per member.
- UI interface changes???? I'm not qualified to suggest or understand the implications... Ugh.
Identify any problems which the suggestion would need to consider.
- Tab is just used as a very large regular tab by listing items with very small buy out prices.
- Limit the number of listings.
- Charge a minimum fee for each listing regardless of buyout price. Minimum or percentage which ever is higher.
- Standard AH test cases (I'm sure blizzard testers have a test plan for this already)
- The guild master disbands the guild.
- A lister leaves the guild.
- So many test cases and I'm not being paid to think them all up!
Tuesday, April 6, 2010
Judging light and parse envy...
The Story
Recently another Holy Paladin joined the ranks of my regular 25 man raid team. We have a good team of healers. The parses show load is balanced with everyone doing basically the same effective healing. There's only so much effective healing and if everyone is doing their job a natural balance will occur.
The Wisdom or Life Decision
The Judgement of Light provides health to the Raid, the Judgement of Wisdom provides mana. Providing more mana to the raid increases the raid's DPS.
The Who
Relatively recent changes to the way the Judgment debuffs work means it doesn't matter which spec of Paladin is doing the Judging. The Retribution paladin should be Judging as part of their DPS rotation and will have no problem maintaining the debuff. Assign them the wisdom debuff and the mana deeps will be happy.
The Conclusion
This Big Healer has started to be more aggressive on Judgments and as a result the balance has been restored to the parses.
Recently another Holy Paladin joined the ranks of my regular 25 man raid team. We have a good team of healers. The parses show load is balanced with everyone doing basically the same effective healing. There's only so much effective healing and if everyone is doing their job a natural balance will occur.
Looking at some parses of failed Blood Queen attempts (missed bites!) and the new Big Healer was doing a good 2K more HPS on each attempt. A little analysis shows the difference was Judgement of Light. He managed to keep his Judgement active.
Again, Judgement should be cast when it's on CD when no one needs a heal.
The Mana
Every time Judgement of Light is cast with the Seal of Wisdom active you gain mana. As long as no one needs a heal, then Judgement should be used when it's on CD. Again, Judgement should be cast when it's on CD when no one needs a heal.
The Timing
A 10 second cool down (not improved) allows 6 judgments a minute. If you are the only Paladin casting Judgement of Light, it will take 4 casts per minute to maintain the debuff. The talent Judgement of the Pure provides a 15% haste bonus and requires the Big Healer to judge at least once a minute.The Wisdom or Life Decision
The Judgement of Light provides health to the Raid, the Judgement of Wisdom provides mana. Providing more mana to the raid increases the raid's DPS.
The Who
Relatively recent changes to the way the Judgment debuffs work means it doesn't matter which spec of Paladin is doing the Judging. The Retribution paladin should be Judging as part of their DPS rotation and will have no problem maintaining the debuff. Assign them the wisdom debuff and the mana deeps will be happy.
The Conclusion
This Big Healer has started to be more aggressive on Judgments and as a result the balance has been restored to the parses.
Friday, April 2, 2010
/leave 2 or why I don't need to hear your opinions, ever!
The Signal-to-noise ratio (SNR) has always been bad on WOW's city connected trade chat channel. A perfect trade chat channel would only have posts concerning WTS, WTB, LFG, LFW and Guild Advertisements. Everything else is noise. During the slow time of the day on a server as few as three ignores can significantly increase the SNR on this channel. Many more ignores are required once the server gets busy. There will always be noise on this channel as long as players are allowed to post free text.
A solution is for blizzard programmers to create an interface for the channel, Trade Finder! The interface allows the person to select the buy or sell they want to advertise and then it posts to the channel. The interface would allow a sort of real time auctioning, where players can place bids on sell items or offer a sale price to buyers. The Looking for Work advertisers could be provided a long distance trade interface with the ability to craft items with materials provided but not traded. Guild advertisers would simple have their guild info be available to anyone interested automatically. A little work could make the Trade Finder as awesome as the Dungeon Finder.
Sunday, February 14, 2010
Two tanks, one beacon, lots of splash
Big heals is a tank healer. It's the role most expected from people with spell power plate. The Beacon of Light allows for raid healing when there's a single tank taking damage, but several encounters require two (or more) tanks to be taking damage at the same time. Depending on the number of melee in your raid, the Glyph of Holy Light can be splashtastic. Beacon a tank, drop continuous Holy Lights on the other tank, and watch the Glyph splash heals to the melee. It is very similar the Shaman's Chain heal. A shaman will start the Chain Heal on a tank and keep all the melee topped off. This splash is significant and should be respected by the raid. As Big Healers we need encourage players to stay grouped together when possible. Planting a Holy Light on a player at range can splash too if they aren't all spread out. On fights where the raid takes continuous damage, this splash damage will often be a significant chunk of the effective Big Heals.
Tuesday, February 9, 2010
Prevented damage is +healing or why I'm usually Righteously Furious.
A basic rule, which every player should know, is that preventing damage is almost always better then healing. Every time a player avoid's Rotface's Slime Spray they have avoided 5K of damage which otherwise would need to be healed. Healers (and Raid Leaders) should look at the damage taken meter and have a private chat with any DPS or Healer that seems to be consistently near the top of that meter.
I say almost always better, because you can't rule out situations when players do too much to avoid damage and end up not doing their primary jobs. In most encounters damage must be taken for the raid to be successful otherwise Big Heals would be a very boring job.
Improved Righteous Fury reduces all damage by 6%... I have RF up whenever I can get away with it. It's good not to have RF up on fights where you might pull aggro from adds. For example, the Big Ooze can be a problem during the Rotface fight. You don't want the Ooze tank to fight you for aggro or even worse pulling aggro and having the Ooze running into the center and decimating the raid. But this fight does not have continuous damage like his brother Festergut. During the Festergut fight, keeping RF up will mean you will personally need 6% less healing and that is a good thing.
I say almost always better, because you can't rule out situations when players do too much to avoid damage and end up not doing their primary jobs. In most encounters damage must be taken for the raid to be successful otherwise Big Heals would be a very boring job.
Improved Righteous Fury reduces all damage by 6%... I have RF up whenever I can get away with it. It's good not to have RF up on fights where you might pull aggro from adds. For example, the Big Ooze can be a problem during the Rotface fight. You don't want the Ooze tank to fight you for aggro or even worse pulling aggro and having the Ooze running into the center and decimating the raid. But this fight does not have continuous damage like his brother Festergut. During the Festergut fight, keeping RF up will mean you will personally need 6% less healing and that is a good thing.
Subscribe to:
Posts (Atom)