Sunday, February 14, 2010
Two tanks, one beacon, lots of splash
Big heals is a tank healer. It's the role most expected from people with spell power plate. The Beacon of Light allows for raid healing when there's a single tank taking damage, but several encounters require two (or more) tanks to be taking damage at the same time. Depending on the number of melee in your raid, the Glyph of Holy Light can be splashtastic. Beacon a tank, drop continuous Holy Lights on the other tank, and watch the Glyph splash heals to the melee. It is very similar the Shaman's Chain heal. A shaman will start the Chain Heal on a tank and keep all the melee topped off. This splash is significant and should be respected by the raid. As Big Healers we need encourage players to stay grouped together when possible. Planting a Holy Light on a player at range can splash too if they aren't all spread out. On fights where the raid takes continuous damage, this splash damage will often be a significant chunk of the effective Big Heals.
Tuesday, February 9, 2010
Prevented damage is +healing or why I'm usually Righteously Furious.
A basic rule, which every player should know, is that preventing damage is almost always better then healing. Every time a player avoid's Rotface's Slime Spray they have avoided 5K of damage which otherwise would need to be healed. Healers (and Raid Leaders) should look at the damage taken meter and have a private chat with any DPS or Healer that seems to be consistently near the top of that meter.
I say almost always better, because you can't rule out situations when players do too much to avoid damage and end up not doing their primary jobs. In most encounters damage must be taken for the raid to be successful otherwise Big Heals would be a very boring job.
Improved Righteous Fury reduces all damage by 6%... I have RF up whenever I can get away with it. It's good not to have RF up on fights where you might pull aggro from adds. For example, the Big Ooze can be a problem during the Rotface fight. You don't want the Ooze tank to fight you for aggro or even worse pulling aggro and having the Ooze running into the center and decimating the raid. But this fight does not have continuous damage like his brother Festergut. During the Festergut fight, keeping RF up will mean you will personally need 6% less healing and that is a good thing.
I say almost always better, because you can't rule out situations when players do too much to avoid damage and end up not doing their primary jobs. In most encounters damage must be taken for the raid to be successful otherwise Big Heals would be a very boring job.
Improved Righteous Fury reduces all damage by 6%... I have RF up whenever I can get away with it. It's good not to have RF up on fights where you might pull aggro from adds. For example, the Big Ooze can be a problem during the Rotface fight. You don't want the Ooze tank to fight you for aggro or even worse pulling aggro and having the Ooze running into the center and decimating the raid. But this fight does not have continuous damage like his brother Festergut. During the Festergut fight, keeping RF up will mean you will personally need 6% less healing and that is a good thing.
Tuesday, January 26, 2010
Sorry the tank died because my beacon wasn't refreshed....
Dear Blizzard,
The Beacon of Light is amazing and has made paladin healers rejoice. Using a entire global cool down (GCD) to refresh The Beacon can sometimes be a problem. You see, now that I don't need to just stare at the Tank's health bar constantly, I've started dropping heals on the raid. A warlock life taps, BOMB goes the Holy Light. The resto-druid gets hit by an orb, BOMB goes the Holy Light. In fact, I'm so busy healing the raid, I sometimes forget about the tank and The Beacon expires and the Tank stops getting my Big Heals. This is usually not good. So, I suggest the following change to the Beacon of Light. In same spirit as say a Warlocks corruption being refreshed on every shadow bolt, shadow word pain being refreshed by mind flay, the Beacon of Light can be refreshed whenever a Holy Light is cast on The Beacon's target. It still takes a GCD to refresh it, but the tank gets a Big Heal at the same time.
Thanks and Sincerely,
Big Healer
The Beacon of Light is amazing and has made paladin healers rejoice. Using a entire global cool down (GCD) to refresh The Beacon can sometimes be a problem. You see, now that I don't need to just stare at the Tank's health bar constantly, I've started dropping heals on the raid. A warlock life taps, BOMB goes the Holy Light. The resto-druid gets hit by an orb, BOMB goes the Holy Light. In fact, I'm so busy healing the raid, I sometimes forget about the tank and The Beacon expires and the Tank stops getting my Big Heals. This is usually not good. So, I suggest the following change to the Beacon of Light. In same spirit as say a Warlocks corruption being refreshed on every shadow bolt, shadow word pain being refreshed by mind flay, the Beacon of Light can be refreshed whenever a Holy Light is cast on The Beacon's target. It still takes a GCD to refresh it, but the tank gets a Big Heal at the same time.
Thanks and Sincerely,
Big Healer
Dungeon Finder Grind
The dungeon finder is a boon for every healer (and tank). With a queue time of <1min for most healers, it's just a matter of grinding to get more badges then you will ever need. The grind will bring you different healing challenges. I've earned over 2000 triumph badges since it went live.
My first rule about any attempt is to be positive. Avoid the dark side and use the force (Luke).
My first rule about any attempt is to be positive. Avoid the dark side and use the force (Luke).
- The geared group will be fast and need hardly any healing. This group is fun, because you can see how much damage a Big Healer can output. Pop the wings whenever you can, make sure you have Shield of the Righteousness on a key bind to use when everything else is hot (waiting for cool down). The tank in this group might get bored and start pulling insanely large groups. Be ready to switch back to Big Heals when this happens. I had a tank pull every mob in the first Protodrake room of Ramparts once.
- The geared damage versus under geared tank (usually a DK!). This happens a lot now, because everyone is looking for a shorter queue time and switching to a tank spec gets you that. This group will have your Big Heals flying as the tank won't be able to hold aggro and the DPS will end up tanking. It's more like raid healing since you'll be bombing heals on everyone. Hand of Protection can be very useful in this group. I sometimes mark a Skull and X in pulls to help the tank and DPS coordinate.
- The under geared group. I get these groups a lot. Their alt just made level 80, and they jump into heroics immediately (who doesn't do this!). The damage per second is less then 2000, if not worse. The tank needs constant attention to stay alive. I can carry this group with my Big Healer, but I feel sorry for a new healer when they get in this group. Encourage the tanks in these groups, give them props and back slabs aplenty. The more tanks in the dungeon finder the better.
- The slow tank group. Can be any of the above groups, but the tank seems to be preoccupied and the pulls come slow. The party might get impatient and start pulling just to get the tank to move faster. Healing can be challenging if this starts happening. I like having a two-monitor setup, so I can be browsing the web when things get slow.
- The timid tank. This like the above group will be slower. The tank will ask if everyone is ready before every pull. They will diligently mark up every mob in the next pull with a kill order. The healing in this group is usually easy and boring. Like first group, I can usually add some damage of my own into the mix.
Sunday, January 17, 2010
How to HoP for fun and profit
The Hand of Protection (HoP) is a valuable tool in the pocket of every Big Healing Paladin. It can save the life of a aggro pulling toon with a quick immunity from all physical damage. The mob will turn in disgust back to the tank, just waiting for the Protection to end. I can't count the number of times I've HoP'ed a caster who pulled aggro on a big AoE pull. It's not unusual for my HoP to hit right as they Ice Block or Soul Shatter. Too bad most mages don't know how to cancel their own ice block (hint: cancelaura Ice Block, macro it to the same key that ice blocks, hit once to block, hit again unblock) to take advantage of it. I've also saved a lot of Fan of Knives crazy rogues. The rogues usually don't like it because it prevents them from doing damage until they remove it or it ends. For a paladin it's a must have tool, since it can quickly save the life of DPS or Healer that suddenly has aggro. I practically use it on every CD during the Faction Champion encounter.
Don't wait for special occasion to pass out this protection. Often there isn't a lot time between getting aggro and getting dead. I tend to HoP quickly and often.
The HoP can also be used to clear of some debuffs. Cast HoP, then quickly cast Hand of Freedom (HoF). Since a player can only have a single Hand on them, the freedom will immediately clear the HoP off of them.
Just remember it only protects physical damage, if the attacks are magically, they will need Big Heals instead.
Friday, January 15, 2010
Trauma shouldn't go to the Holy Paladin first...
Blessing of Kings: Trauma and Paladins
I have seen Trauma drop twice and haven't bothered to bid on it. Instead I made the case that if anyone should get it, then it should be our Resto-druids. Both drops went to druids. Looking at the parses, it appears they are getting 2-3% of their heals from it.
The only upgrades besides this are, Lockjaw and H-Lockjaw from the 10-man version of ICC. Of course getting a battered hilt would be a nice upgrade, but my luck on those hasn't been great. I will just have to stick with Heartsmasher, until our guild gets back into farming TOGC.
I'm guessing that there are also drops in ICC which haven't been revealed yet.
Thursday, January 14, 2010
Holy Paladin 2pT10 bonus and some mouse over nonsense.
That's 35% more heals at 50% the mana for 15secs every 3mins making Divine Illumination (DI) a very valuable 1-point talent. So why not maximize the uptime with a simple macro:While your divine illumination talent is active, your healing spells are 35% faster.
#showtooltip Holy LightDI does not cause a GCD, so there will not be a delay on the Holy Light. This macro can be used as the main heal Nuke. A version that allows mouse over targeting is here:
/cast Divine Illumination
/cast Holy Light
#showtooltip Holy Light
/cast Divine Illumination
/cast [target=mouseover] Holy Light; Holy Light
I actually have another line in my macro to clear the spell not ready error that pops up while DI is on CD. I also have error speech turned off, so it doesn't say anything to me about it.
#showtooltip Holy LightI actually have three Holy Light macros on my action bar. The first is just a basic mouse over Holy Light. The second the DI version above, the third does a DI and Avenging Wrath. This allows me to increase my heals more selectively by just shifting to a different heal button. This level of control is only necessary on the hardest fights. For the most part the above macro is great when the plan is to just bomb away with Holy Light.
/cast Divine Illumination
/cast [target=mouseover] Holy Light; Holy Light
/run UIErrorsFrame:Clear()
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