(Apparently clarifications have been posted already, will get to those after the raid!)
The early class previews are almost always wrong, in the sense that what actually gets into the expansion resembles it only slightly. The early class previews for Wrath had us thinking casters would be constantly worrying about mana. So, that said, here's my take on the Cataclysm Paladin Preview.
The early class previews are almost always wrong, in the sense that what actually gets into the expansion resembles it only slightly. The early class previews for Wrath had us thinking casters would be constantly worrying about mana. So, that said, here's my take on the Cataclysm Paladin Preview.
If healing was the same in Cataclysm as is in Wrath then it would get boring. The expansion would just be a bunch of new content which will play exactly like the content in Wrath. A new expansion should change up our play style, force us to learn new ways to be excellent players.
- Crusader Strike will be a core ability for all paladins, gained at level 1.
- Holy Shock will be a core healing spell available to all paladins
Holy Paladins can Crusader Strike and Retribution Paladins can Holy Shock. The world has truly been turned upside down.
- Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
- Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. ... For Holy paladins, the guardian heals the most wounded ally in the area. ... 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
- We want to increase the duration of Sacred Shield to 30 minutes and keep the limit to one target. The intention is that the paladin can use it on their main healing target. That said, we would like to improve the Holy paladin toolbox and niche so that they don’t feel quite like the obvious choice for tank healing while perceived as a weak group healer.
Making SS last 30 minutes on a tank is reinforcing the tank healing niche. They want to improve the toolbox, but not really saying how that will happen.
- We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains the expensive, fast heal and Holy Light is the go-to heal that has average efficiency and throughput.
- Beacon of Light will be changed to work with Flash of Light. We like the ability, but want paladins to use it intelligently and not be constantly healing for twice as much.
- Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
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