Tuesday, November 16, 2010

Healing the Elemental Invasion Bosses

I've lost more players to "standing in fire" then any of the other mechanics. The first time on the flame boss, the tank and melee damage just stood together in a huge fireball of flames. I hurled heals in as fast as I could but nothing was going to save them except a little movement.  So every flame boss attempt since then, "/p Please don't stand in the fire."  Every tank so far has understood, but the DPS still have trouble moving and still die because of it.

The water boss is good place to practice your interrupts.  The long spell, "Gahz'rilla Glacier" is the best "Ice Block" of all time.  It prevents all damage and restores a lot of health.  Interrupt or end up killing him twice.  You can see the ice spikes below your feet before they go off, so move, move move.  The pool is full of hungry fish, so try not to go swimming.

The air boss is good place to practice healing on the move since you can see those cyclones coming. 

I've only healed the earth boss once.  The damage spiked, requiring burst heals on 2 or 3 players at a time.

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