- Hero Points -- Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
- Valor Points -- High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)
Is this a "welfare" system to allow players who don't raid to get top end gear by grinding the same heroics day after day? Or is it a system that allows more players to see top tier content without having to slog through the lower tier raids first? The answer is both.
This system just like the current badge system ends up making top end content more accessible, but unfortunately closes older content. New guilds won't be formed around running lower tier raids, because players can farm better gear by just grinding heroics.
The casual player that doesn't want to spend 3 hours in a single raid can still get some top tier gear by playing an hour a day. This casual player base pays their subscription and deserves access to top end gear. This is a good system for them.
I think the goal of getting more players into top end content is a good idea. The idea that some content is exclusive to raiders that are willing to spend 20 hours a week just raiding will lead to less subscriptions, not more.
Blizzard should come up with a system which meets these goals without removing low tier content from progression. There should be some incentive even now for a new guild to form and start progression at Naxx.
Currently gear is the only incentive for raiding. The achievements, titles, and special mounts are a good start. Those don't provide an incentive for guilds to start progression at a lower tier level. There either needs to be a completely new incentive or gear has to gated.
Gating gear leads to exclusiveness and barriers to top end content. So a new incentive needs to be created.